D&D Next: Lords of Waterdeep?

Guard Report
Testimony of Hubren Delmarek

(In tribute to George MacDonald Fraser, from whom Hubren Delmarek is mostly stolen)

Respected brothers of the Guard,
You have requested my account of the events of the evening, and it is only with great reluctance that I relate them to you. As it stands, I can hardly speak of such matters without shaking to the core, in fear for my life.
I know not whom these brigands may have been—I had never made their acquaintance. What fell purpose lured them out of doors at the murderers’ hour I shall not guess.
As for myself, I had recently parted company with a certain tavern wench who cast me from her abode when I tried to pay her for standard service. The whore was too good for the money if you’ll believe that—she sent me packing as soon as I flashed my coin—it was the damndest thing I ever saw. A big wench she was, too, but willing and wily—the sort of dangerous fun a young guardsman engages when he’s drunk enough to risk the bitch breaking his back. Young Hubren don’t go for the type on a good night, but as I said, the hour was late and pickings were slim. My recent adventures about and under the town had put a fear of death in me such that I wondered if I’d ever lie by a woman’s side again, and I’d be damned if I’d go to the grave in heat.
So there was the wench.
I was out in the street taking a piss when the bastards caught me with my pants around my ankles. They knew my name and my position and rank, and they were damned if they’d let that stop them, and they told me so.
“Who are you?” I said. “What do you want? Don’t you know that I’m an officer?”
They knew, they said, and they didn’t care. Said they had diplomatic immunity and there wasn’t a damn thing Waterdeep could do about it. Said they had a blank cheque in town, more or less.
Well, I wouldn’t be cowed by that. Not Hubren Delmarek. Waterdeep’s in my blood. Her spirit’s in my veins. I told the rogues I wouldn’t surrender without a fight.
Two of them began waving their hands and summoning their witchcraft, so I shot one in the face belly and tried to run the other through. The big one nearly took my ear off, but I got my guard up on time. The odds were falling out of my favor, so I cut the griffon free to distract them, but the damned thing leapt on the warrior and tore his head from his shoulders. After that, the others tried to escape and I ran one of them down. We wrestled and he resisted. He began to call his sorceries so I thrust his head against the street to render him senseless.
At this point, I wasn’t going to let the other one escape—not when he was the only witness. I tracked him to an inn and we fought a duel, which I won. As I made my way back to the aerie with my prisoner, we were attacked by another sorcerer, who slew my captive—doubtless to keep him from testifying—and he fell to the street. Before I could stop the griffon, he pounced upon the corpse and began tearing it to shreds.
Overall, it was an awful night that I’m surprised I survived. I was outnumbered and nearly murdered in the street by a Thayan conspiracy that still waits for the opportune moment to strike. I recommend an immediate doubling of the guard in those areas where Thayans congregate, and a trainer to discipline these damnable griffons. They really are quite dangerous, as I believe I have reported upon several occasions. My cousin still awaits the settlement for his hand.

Yours,

Hubren Delmarek

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Company Charter

Charter of The Noble Company
. Purpose – To declare the organization and terms under which this company will work together.
. Hierarchy – Each member has at the outset equal say in matters under discussion in places of long-term safety and the opportunity to resign from the company at any time when either the company as whole permits or without permission of the company when in a place of long-term safety and with no outstanding business which requires that members attendance.

When engaged in business or not in a place of long-term safety each member of the company shall have responsibilities and authority as described in the task ledger. Entries in the task ledger shall be maintained by the individual tasked with record-keeping and shall only be altered with either permission of the company or by order of the individual tasked with command.

Areas of responsibility and authority shall include:
• Command
• Record-keeping
• Mapping
• Arcane investigation
• Scouting
• Healing
• Loot Disbursement
• Negotiations
• Any other such areas delineated in the task ledger

. Shares – All loot acquired by the company shall initially be placed in the company stash. Gold and items of purely economical value shall be shared out as equally as possible between all members regardless of involvement in the acquisition of said gold and items. Items of a magical nature or having value beyond the economic will be shared out at the direction of the individual tasked with loot disbursement. Once an item has been disbursed from the company stash to an individual it is theirs to do with as they please and no longer belongs to the company. Disbursement of such items will occur with consideration of both best use of the items and balance in distribution.
. Business – Company business refers specifically to tasks undertaken in the name of the company. There is no prohibition against individual members taking on individual business so long as it does not directly contravene already existing company business. The company will endeavor not to take on business that contravenes already existing business of individual members. Business shall be tracked in a separate document known as the business ledger.
We, the undersigned, agree to the terms of the charter of The Noble Company:

Task Ledger
• Command
• Record-keeping
• Mapping
• Arcane investigation
• Scouting
• Healing
• Loot Disbursement
• Negotiations

Business Ledger

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Quest Log Session 3 Update

This is an Out-of-character document.

Main Storyline:
Recover the lost artifacts
-—Head off the gnomish thief, his spider machine, and his 4 thayan(?) associates
-—Find a choke point into Skullport

Secondary Quests:
Return the Sword of Vanity to the temple of Sune
-—-Discover how to bring the sword and/or its case out of the room it is magically bound to.
Lay to rest the undead former owner of the Sword of Vanity
Secure the cursed sword of the demon knight
Slay the Neo-Otyugh and secure the filthy treasure
Investigate the dustless hallway
Protect our foreign dignitaries from the thayans hunting them
Turn the first inn into the most profitable best known in Waterdeep to spite Rafiq
Memorize the names of all the past lords of Waterdeep
Explore the sunken Amnish treasure ship through the portal in UM
Destroy the yellow creeper mold
Investigate the ominous chanting overheard by Salim

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The Last Hours of the First Night
Salim's Final Stand

Supreme glorious master has won great glory for his… our house through honorable gambling combat. His star shines highest today and he surely would have vindicated himself against all the execrable rumors that have proliferated, surely he would have… had that evil wizard not ruined everything by saving my soul…

I cannot even look at that thing…..

I can feel it wanting me… itsterrifyingeyesfollowmeeverywhere – icanfeelitintheotherrooms – O GODS! Corellon! What am I doing he- The master of transcendent beauty tells me to come; he is arguing again with that nasty, evil wizard with the silver eyes.

When the gnoll barks out its foetid, primitive language and I can feel its hot breath on my skin, it comes with the smell of a dog eating its own refuse. Its dull, underdeveloped eyes spark with hunger as it looks at me, it reminds me of the Thing That I Must Not Think About, The Thing in the room of ignorant human kings – wait, I am ignorant. Of the accursed race, our minds thickened with pollution, but I am given hope, for I walk in the shadow of the virtuous, preeminent master, prince of Al-Qadim, first among singers of the maqam. Where is the master? The gnolls come for me and in my mind I can still hear that thing’s sonorous voice trying to pull me to it.

The evil wizard’s midnight blue-tinged hue and shimmering eyes like clouds in the sun remind me of the bedeviled. It is not good that he speaks so to the incomparable master, for he is unclean…

They have torn the beauty from my perfect master, my towering sovereign. An evil clone sent him to some tainted sideways dimension where they rupture purity, but I have saved him. This place is hateful… a lair of black creatures breeding like insects, I would see them wiped from Toril and the spawn of darkness that inhabit this place burned down to the bone… but I cannot do this? I am lowly, of a squalid race and besmirched birth… am I of a rank filled with bugbears and gnolls?

Another thing of darkness skulks in a corner like a filthy orcroach, waiting to be conquered by the surpassing angelic grace of my matchless master. An ancient wizard has traded life for ceaseless existence and its skull watches us. Immaculate Master has commanded, so I shall let none pass, even though the thing’s speech rankles in my mind and all of natural Toril cries out against it’s existence.

I will take his poor, ancient, ravaged frame to the healers. His rheumy eyes smile at the phoenix and the thousand new wrinkles pull up in a smile. How can life be so short, that black magic has stricken him so? It is said that when humans wake, their midnight thoughts fade like dew in the sunlight…

-From the mind of Rakim

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Quest Journal
Session 2 Update

This is an Out-of-character document.

Main Storyline:
Recover the lost artifacts
-Head off the gnomish thief and his thayan(?) associates
-Find a choke point into Skullport

Secondary Quests:
Return the Sword of Vanity to the temple of Sune
Lay to rest the undead former owner of the Sword of Vanity
Secure the cursed sword of the demon knight
Slay the Neo-Otyugh and secure the filthy treasure
Investigate the dustless hallway
Protect our foreign dignitaries from the thayans hunting them
Turn the first inn into the most profitable best known in Waterdeep to spite Rafiq
Memorize the names of all the past lords of Waterdeep
Explore the sunken Amnish treasure ship through the portal in UM

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Quest Journal
The first entry

Undermountain

I tracked the Thayan opportunists to the sprawling tunnels known as Undermountain, beneath the eastern city of Waterdeep. A variegated group of some of the city’s fine and eccentric have followed me into the spelunking adventure. I suspect the Thayans intend to sell their stolen artifact in the fabled secret city-within-a-city, Skullport. Or at least I did, Skullport may just be a rumor propagated by a madman’s fancies.

I have determined that Undermountain is a mythal, but there is no resemblance to the glory of ancient Netheril, only cacophonous brutality and unpredictable madness. Something may have found one of the lost Nether Scrolls and used it to build this absurd maze even as the knowledge punished its sanity. It may be that something within Undermountain gave purpose to the Thayan thieves, a purpose of which they may be unaware. Perhaps their true destination is somewhere here in Undermountain, or to wander its halls forever with their stolen artifact

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